Well, I am new to the project, but have been taking the time to read up on a mess of these threads and want to put in my two cents. I don't think making site specific terror missions is a good idea. It just adds more and more models to the game. Using the random map generator and combining it with a model pack for a terror mission is the way to go I think. But I say for the model pack, its different for each region. So with these ideas to take photos of our places we live in, we use that for ideas, influences, not as textures. For example, a terror site in Germany would have typical German architecture. Or attacking China would have some typical Chinese architecture. Make different model packs for different regions. Not too detailed, but at least it would make for a bit more realisitic feel. And its also easy to find images of regional architecture. I didn't ever really mind the fact that there were only 5 or 6 different buildings for each terror map in the original. But I think there could be plenty more for the random map generator idea. But again, I think it should be region specific. Not interiors so much as exteriors. And for other terror missions I got some ideas. I like the previous ideas of a mall or a truck stop. I also like the idea of seeing the alien ship. It would be a good way to recieve a great bonus at the end of a terror mission to capture the alien ship. Maybe we have the aliens "retreat" to the alien ship and take off after losing 75% of their troops? So it isn't always a win-win situation. You could win, but still lose as the aliens took off and snatched 10 civilians. Also, terror missions should be taking place at a site where there is a large gathering of humans, therefore spreading terror among civilians. Places like malls, truck stops, parks(just grass parks or amusement parks), movie theaters(although I guess it would be hard to have movies playing, but think about how cool it would be to have to try to find all the aliens in the dark, ), concert or sports stadiums, any place that will have a crowd. I think we need to throw in a few of those types of maps(later on in the development of the game of course). Also, the skyscraper/office building idea. I like this, but throw a little incentive into it. My idea is that the building that is under attack would be a MAJOR contributor to the X-COM project. Like the building that is under attack is the headquarters of the company that is supplying you with your weapons. Aliens could find this info out, since they are also trying to steal away your governments. Aliens land on top of the building, going in to capture the head exec or just kill everyone. Marines land at the front door and have to fight to the top. But to make the models easier, only have it no more than 5 stories. Plus, who wants to fight his way up 10 floors, checking each one as he goes? Trying to make sure no alien is sneaking down the elevator while you take the stairs. Modeling a typical terror site after a certain location sounds like a good idea, but I don't think we should do it. Then people would get too wrapped up in, "Oh look, its downtown Savannah(where I live). I know that spot. Thats where The Rail Pub is(my bar). Did they put it in?" and not really be playing the game. Besides, mapping and modeling a certain location and making it true would create a "fixed" map that would get old after playing it 3 times, as you would use the same strategy each time you played the map. OOOOH! New idea! You could use certain locations for some terror sites. We could model a specific location, like downtown Savannah, and use it for a terror site that is specific to something. For example, through X-COM's contacts, its discovered that the aliens are going to meet an influential government official in Savannah so you fly there to kill or capture the aliens and to expose the government agent, granting you a money bonus on the next month. Or you find out that a high government official will be in Savannah and the aliens are sending a raid to kill/capture the official, and you fly in to protect him, granting a money bonus the next month. Or if you fail either of those, you lose money from that govt the next month. But these kinds of missions only happen after reseaching a certain thing, or after you have started to kick some alien donkey and they are stepping up their activity and trying to find you. That way, we still have these site specific maps, but they are randomly generated each game, to avoid playing those missions over and over again. Thats all I got for now. I'm gonna start tackling the modeling of some things, X-COM base, alien base, and buildings for missions.