I think I'll inform you why the add was rejected (and that it was rejected) now that I found this topic. As you said, you have 400 members already, that's about twenty times more than enough to make a game, you have no need for additional help - please correct me if I'm wrong. From what I've seen you are also organized enough to make use of at least a considerable part of these 400 people. Currently we have 9 people working regularly on UFO:ai 1 main coder 1 supporting coder 1 coder/mapper 1 mapper 1 modeler for weapons and creatures 2 modelers for map prefabs 1 musician 1 texter That is sufficient to make a game and all of them have full time jobs or are studying (not at "we only work 20 hours a week" universities). By switching to xenocide they would not be able to contribute nearly as much as what they already have contributed to UFO:ai. And all the work that has been done so far would then have been wasted effort, at the very least 80% of it. So instead of killing one project, and do negligible contributions to another, we decided to stick with UFO:ai, what has the same result for xenocide, but will lead to another good game - with a second techdemo which will be released within the next few months and the final which will be released before 2007. Disclaimer: This is not an official release date. Altough we could use some of your artists* in a few months, if you don't mind. Since we share a common goal, we can certainly come to an agreement, right? *I'm not talking about using models which are used in, or which were specifically made for, xenocide. EDIT: But I'm talking about skins, models and animations.