Jump to content
XCOMUFO & Xenocide

Sacrusha

Forum Members
  • Posts

    0
  • Joined

  • Last visited

Everything posted by Sacrusha

  1. Right, first they mentioned members, then they started to mix things up (assumed we had 50 full time programmers and such ). But if I remember correctly, they did have more than 1000 forum members when the post (not mine) was written... oh well, doesn't matter. The (not yet published) license for UFO:ai is not fully GPL compatible. Currently everything but the code is copyrighted, but the license for the next techdemo is ready and will be used, so the following holds true: You can copy and modify the full program or parts of it and reuse them for non-commercial projects, if they are thematically related to UFO:ai, but you must make mention of the original creators. If you have a similar clause in your license, you can use anything, as long as you mention the "UFO:ai team" in the credits somewhere. If you don't have such a clause ... modelers and mappers won't mind, but our musician will, so you may not copy the soundtrack in that case.
  2. I think I'll inform you why the add was rejected (and that it was rejected) now that I found this topic. As you said, you have 400 members already, that's about twenty times more than enough to make a game, you have no need for additional help - please correct me if I'm wrong. From what I've seen you are also organized enough to make use of at least a considerable part of these 400 people. Currently we have 9 people working regularly on UFO:ai 1 main coder 1 supporting coder 1 coder/mapper 1 mapper 1 modeler for weapons and creatures 2 modelers for map prefabs 1 musician 1 texter That is sufficient to make a game and all of them have full time jobs or are studying (not at "we only work 20 hours a week" universities). By switching to xenocide they would not be able to contribute nearly as much as what they already have contributed to UFO:ai. And all the work that has been done so far would then have been wasted effort, at the very least 80% of it. So instead of killing one project, and do negligible contributions to another, we decided to stick with UFO:ai, what has the same result for xenocide, but will lead to another good game - with a second techdemo which will be released within the next few months and the final which will be released before 2007. Disclaimer: This is not an official release date. Altough we could use some of your artists* in a few months, if you don't mind. Since we share a common goal, we can certainly come to an agreement, right? *I'm not talking about using models which are used in, or which were specifically made for, xenocide. EDIT: But I'm talking about skins, models and animations.
×
×
  • Create New...