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XCOMUFO & Xenocide

JPH

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  1. Well, I'm pretty sure the power sword and the flying armor are both Marsec. I don't make a habit of raiding them, and I don't do stun raids, but I'm pretty sure that's the organization to go after if you want to loot those items. On a somewhat related note, I've manually picked up some elerium pods and placed them in my soldiers' inventories during raids. When I get back to base, the pods are no longer there and don't seem to show up in any of the buy/sell screens. Based on the previous posts, it sounds like they just increase the amount of ammo I have for my lineage plasma cannons. Is that how it really works?
  2. I'd also recommend going for the UFO if you've got the people available. In fact, I'd recommend going for every single one you manage to shoot down, if you can. The main reasons being: 1) these are usually pretty high scoring missions if you can pull them off. More points means more money 2) assuming you don't like to go in and shoot rockets and throw grenades everywhere, you can come out of the mission with a rather large amount of extra equipment, both for your agents and your vehicles. You'll be very glad to have the vehicle equipment later on. I agree with NKF on the base stuff. Once you start plopping advanced labs down and such, the actual facilities will probably end up costing more than the base itself did. Also, if you do move your vehicle bay, be careful where you put it, since that is one of the two places enemy troops can enter your base for a raid. As for the debt thing, I can't speak from experience, but I seem to remember reading somewhere that if you're still in debt more than $5,000 after the next time the goverment gives you your funding, you lose the game. So you'll probably want to do a couple of raids to dig yourself out, just to be safe. Just saw your new post. The UFO will disappear after a few hours if you leave it alone (I guess that means the aliens inside blew it up or something in order to keep you from getting it).
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