Hah! I saw you in the server a tad earlier. AFK robbed me of not one, but TWO chances to take a crack at ya. Oh cruel fate... Anyhow the team costs ever so slightly under 19K, making this the most cost-efficient team I've been able to slap together to date. When I first started up I got all excited and blinged my troupe up to the point that I could only take like 8 of them into 15k battles. I have since learned my lesson. You called it on the Scouts. Them being unarmed for now is a disciplinary measure for myself more than anything. Being spoiled by the original UFO enemy unknown I got used to sending in uniform troopers, all of whom would alternate scouting, firing, and other tasks based on nothing but their position. Kinda hard to break that "everybody does everything" habit, so the unarmed scouts helps me remember that they are not meant to seek and destroy on their own. They are strictly information gatherers and when I get used to thinking of them like that I might start giving them pistols or something. For now, though, they only cause death towards the very end of matches when there are weapons on the ground for them to pick up. I'm still in a personal dilemma with the riflemen myself, too. I go back and forth between reactions and TU for them while feeling out my style. You could say giving them 50 TUs is another disciplinary thing, where I'm trying to force myself not to have them scrambling all over the map and trying to teach myself to learn to put them into positions have them act in a more coordinated manner. That and I get somewhat envious of enemy reactions and feel the desire to pop off my own, especially if I find decent perches for my riflemen. I wanna get used to saving up TUs instead of playing around on my turn and winding up with sitting ducks at the end of it. I'll probably mold and remodel these fellas as I decide more strongly on how to go about my field tactics. I started out this game using laser rifles, but as I played and got less paranoid about ammo limits, I got used to plasma rifles, particularly under heavy use of snap shots. It's a lot more reliable in making kills than laser rifles in my experience, and single decisive shots tend to go a lot farther in this game than a flurry of laser shots. Since I only snap shot with plasma rifles anymore, by the time I run out of ammo, I can pilfer dead enemies or allies for more killing means. As for those heavy units, I stocked 'em up mostly because I found that when using autocannons before, I blew 14 shots too quickly for comfort, and I don't usually send in all three artillery men if it's a 15K match or something. Besides, they're cheaper than my other units anyhow, so I'm feeling them out and trying to keep them safely stocked on ammo. It would suck, especially in a city, to run out at a crucial moment.