Jump to content
XCOMUFO & Xenocide

FodderPHPGuru

Forum Members
  • Posts

    0
  • Joined

  • Last visited

FodderPHPGuru's Achievements

Rookie

Rookie (1/6)

0

Reputation

  1. Like I said... didn't seem like alot of interest... I got all the way to base editing and stopped... I'll dig up the code and see where it is at.
  2. ok, ok I've been working on a drag and drop for the base tab. I'll change it over to standard editing and release it to Alpha Actually once I got the soldier and money editing I had what I needed. But it is very cool. I took a swipe at diplomacy as well, but it doesn't work right yet.
  3. I thought the bug was in base.dat, it is in diplom.dat. Thank you WinDiff. I don't know what the problem is, but I am closer than I thought!
  4. Great news... I got 80% of the saving working. Specifically Money, Saved Game name, Base Facilities, Base Items, Soldiers, Diplomacy working. There is a bug in the base items I am trying to figure out. But we are close.
  5. I have the editor working in a viewstate only mode... (no saving) but the UI is done and does about 75% of what I would consider enough to play with. Are you ready to try it? I'll start working on the saving, my son is bugging me to finish it.
  6. Oh man, you'll be cussing me out if your computer gets messed up. But SP2 is a good thing if your running XP so you will be better off if it works.
  7. I've got Saved Games, Bases, Facilities, Facility Items, Soldiers working in a view state. I want to add diplomacy, then be able to save the edits and then I'll be ready for some alpha testers. The last part I got working was figuring out which base and ship the soldier was on. I disabled the ability to change which ship soldier was on since there will have to be alot of logic surrounding that. But having the CountIndex right on the ship was something that I hadn't seen on any other editor so far, so I was happy with that. I'm hoping your willing to be first Alpha tester. I did the latest in .NET 2.0 so I'm hoping you have that framework installed?
  8. I lost the code due to a hardware failure after we talked. I did restart the project under the newer .NET release and got far enough to manage my own saved games. If there is still interest I will polish it up and publish it.
  9. A sneak peek! Follow this link to the first screenshots of this ufo defense editor. Even the original game didn't have drag & drop base editor!
  10. Greetings all, I've started my own windows based editor for XCom UFO defense. The main reason was the love of XCom and not being able to spend 2 weeks building even a marginal team to assault bases. I looked on the web and founds a ton of info on some of the files that make up a saved game. I deal with binary files in my job, so it was easy to modify one of my classes to read the soldier.dat file. That is when it became fun. In order to get the correct craft name the soldier was on, I had to reference 2 other files. So now I have a nice start to a saved game editor that handles soldiers. I have view to Bases, Locations and Crafts as well. For example the base listview shows a total of soldiers/crafts as well as the stock engineer/scientist count. My intention now is to create a "Mother of All Battles" saved game that will allow even us 'cheaters' to enjoy a worthwhile challenge. If there is any interest still out there for xcom editors.... please let me know, and I'll post the application here. XCom UFO Defense is a timeless classic, and I hope to let my son play some day.
×
×
  • Create New...