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XCOMUFO & Xenocide

handful

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  1. I think we can help out with it if you still need ! Beware with screen refresh. refreshing large portion of screen takes too much cpu on the real 770. but if it's small and only half screen need to be drawn, I think it can be fast enough to reach 15 fps We use in our games the select button as a right mouse "toggle". It works. The escape key ( firt hardware key should be mantained ) but, if the game is always fullscreen the escape key could be used as A control key. For the keyboard, we already have some virtual keyboard for maemo, but it was made in pygame. I think one could be made pretty fast converting this code to C / allegro Also, we have the maemo game startup screen ( deals with Dbus stuff, and icon on the tasknavigator, and the idle screen in GTK / SDL games ). it's open source and can be fully customizable with plugins on it. I'm going to place the files in my site again ( I've lost everything ) and send you the ok ( it will be on : www.marceloeduardo.com/me/ ) For multiplayer: our game startup also has the support for creating the wi-fi connections, searching for players, and initializing the connections between them, all integrated. So you only need after that to use your sockets to make it goes multiplayer. I don't know how the multiplayer support is implemented in XCOM but we can also help bringing this one to the table. It would be nice to have 3 or 4 players via wi-fi =) For UI : if you guys want I can also design a simple GUI for it. We had the same problem when porting doom to 770, and I came up with a simple set of buttons and a target area for pen in the bottom that solved the problem. Hope to hear from you soon, Marcelo Oliveira
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