Jump to content
XCOMUFO & Xenocide

Mad

[Xenocide Senior Members]
  • Posts

    1,892
  • Joined

  • Last visited

About Mad

Contact Methods

  • Website URL
    http://
  • ICQ
    99173654

Profile Information

  • Gender
    Male
  • Location
    Europe

Mad's Achievements

Colonel

Colonel (5/6)

0

Reputation

  1. Well, to be honest, that was what Project Xenocide was all about. For v.1 we wanted to have UFO1 with up to date graphics and sound. Not more not less. We had a lot planned for future versions too, like incorporating submarine TFTD-like action for v.2. But in the end we had too few people interested in what we did, so it died. That said, if you know anyone able to program in C# / XNA - be my guest to revive the project
  2. At least someone who's posting...
  3. 2nd solution seems the easiest You're welcome to provide a patch...
  4. Dear Project Xenocide Community, it is with utter regret and disappointment that we have to announce the discontinued development for Xenocide. In the last years it became clear to us, that we do not have enough manpower to proceed with the speed necessary to attract skilled people and finish the project in a foreseeable timeframe. We have opened our ?Workshops? for everyone to see, and maybe some day someone will have the courage to continue the development. There still is a small group of Xenocide developers online and we will continue to browse the forums and response to your messages. So should you have any ideas to bring Xenocide back to life, or if you want to use some of our material, please do not hesitate to contact us through the contact form on this website, or drop Mad a PM. Thank you all for your continued support and all your friendly messages over the time! Last but by far not least a big thanks to all the members of the Project Xenocide development team who have donated large amounts of their spare time and a lot of passion. Farewell, thank you for the wonderful time, The Project Xenocide Seniors
  5. Guys, I really appreciate what you are trying to do, but this is not a recruitment center for X-Com Origins. Let the old lady die in peace. xrabohrok: Xenocide is pretty much not acitve, most members MIA. There is a chance to revive it, there is always a chance. On the other hand, X-Com Origins (http://www.xcomufo.com/forums/index.php?showtopic=242029486&st=0&gopid=189189&) has a lot of steam right now, so maybe you can do more over there. It is up to you. If you're still interested in trying to revive the (more or less) dead horse Xenocide, drop me a PM, maybe we can work something out. Closed.
  6. Modified a few things, removed some typos (not all highlighted). I think this one is very close to completion.
  7. I will see what i can do. They are in 3ds max 2009 format at the moment. max does have an fbx conversion option i dont actually know how stable that makes them afterwards though, and they are rigged too. If it doesn't work, don't worry too much. 3DS is ok as well. It would however be perfect if you could provide both, fbx and 3ds.
  8. Sgt Jones, could you provide these models as FBX? This way we could use them most easily.
  9. Yes and no. It is true, the last major build was released 2008, but we have continued to work on this, and actualy new builds were created and ("secretly") uploaded as the 2008 build. We just felt that the smaller changes didn't warrant a full release. These are great models. We should definetly include them. I'll speak to dteviot about this.
  10. Great! thanks! However, I won't be able to build this for a few more days (It's crazy out here right now). If anybody else can jump in, please, be my guest! I'll even test if it works under W7 64bit.
  11. It's a start. Thanks for searching for it!
  12. No, it's not a top priority. Just something we should keep in mind.
  13. @kafros: Yes, well, you know me... @Darkhomb: I ssseeeeee... Thank you for assuring me that it was funny. Now I almost certainly know it wasn't @Mad: Back on topic.
  14. I didn't mean Shinzon. NVM it was waaay off topic.
×
×
  • Create New...