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Oct 19 2003, 06:09 AM
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#1
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Programming Department ![]() Group: Xenocide Programming Department Posts: 2,416 Joined: 18-September 03 From: Portugal Member No.: 1,171 |
Sick of always seeing ppl repeatedly ask for the solution to the "i can't find the last alien", most common in trade route missions, here's the step-by-step solution (works both in xcom1 and xcom2):
1. install xcomutil into your x-com game folder (you can download it from http://xcomutil.scotttjones.com/). 2. do a backup copy of your saved game in case something goes wrong (never happened to me, but better safe than sorry) - copy the game_x (x = saved game number) folder to somewhere safe (and which u remember later). 3. open up a command prompt on x-com's folder: - go to Start > Programs > Acessories > MS-DOS/Command Prompt - type cd.. and press enter until you're back in the root folder ( usually C:\> ) - type cd games\ufo and press enter (replace the games\ufo bit by your x-com game's folder path) If your xcom folder is on a different drive than c: you'll have to type the driveletter it is on followed by ':', for example d: and press 4. type xcomutil game_x vis wrt (game_x being the target saved game folder) and press enter. if all works fine you should get some results similiar to the ones in the attached image. if all doesn't work right, put your backup game back in the x-com folder. 5. load your game in x-com. the map will now be fully visible so you can easily find the last alien (for big maps it's easier to look in the minimap for alien "blips"). as soon as you end your turn any aliens not spotted by any unit will disappear again, so memorize the position of remaining aliens (or just do step 4 again). the map will remain fully explored. note by j'ordos: in case you're not too keen on ms-dos use windows explorer to find the xcom folder and rightclick xcomutil. There appears a menu, select 'properties' and there click the 'program' tab. There you can see the full path of xcomutil (for example : c:\games\ufo\xcomutil.exe). Now you add 'game_x vis wrt' to that line and press ok. Then run xcomutil and continue on step 5. note2 by j'ordos : in case all of this was too confusing for you, get Martin Ptacek's XCOMSHEL (XCOMSH15.ZIP) and xcomutil (both on the xcomutil page. XCOMSHELL is a frontend for xcomutil allowing you to easily activate many of it's features (like seeing the entire map) note3 by supsuper: a fast way of overcoming step3 (if you have windows xp) is to install the Open Command Window Here powertoy. that way all you have to do is right-click x-com's folder and select Open Command Window Here from the popup menu. any questions just ask, specially if you didn't understand what i said This post has been edited by SupSuper: Oct 19 2003, 12:54 PM
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| Guest_Worm_* |
Oct 25 2003, 09:36 AM
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#2
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Guests |
In fact, superhuman is much easier than beginner.
If u play superhuman, u can get 2000 points a month with only 3 missions easily. Its not that easy in beginner mode :/ Well, about the "last alien" : I once searched 4 the last alien in a mission for, all time put together, around 12 hours, spreading over three days. So im used to it now But i can understand the problem |
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Dec 13 2003, 04:47 PM
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#3
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![]() Alien Concept Task Force ![]() Group: Xenocide Artwork Department Posts: 5,034 Joined: 27-April 03 From: Belgium Member No.: 433 |
found another way to solve this, again with xcomutil.
QUOTE (xcomutil.txt) WIN = Force a victory in battle by inflicting immediately fatal wounds on all aliens that are not already stunned. After reloading the game, just end your move and all remaining aliens will die. This is intended for situations where you are unable to kill the last alien or when you just want to finish the first phase of a battle so that you can play the second phase. WIN:STUN will attempt to stun the aliens instead of killing them. All large aliens will still be killed to avoid bugs in the program. The number of live aliens actually captured may be limited by the space in your Alien Containment facility and other unknown factors in the program. Use WIN:STUN at your own risk. again, this can be done through XCOMSHEL, the frontend for xcomutil -------------------- "You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius ![]() SNEKK BLOG U-LAR MEKHH! GAHGHH! RK! GRRGH RGGHH SNORRTT GHACKHGG Now presented in DoubleVision (where drunk) |
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Mar 17 2004, 02:21 PM
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#4
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Sergeant ![]() ![]() ![]() Group: Forum Members Posts: 39 Joined: 12-March 04 From: Belgium (Dutch) Member No.: 2,352 |
I use swp to switch sides with the aliens. Memorise where they are (usually only one of them so not hard to do), and then restore the game.
The xcomutil commandline for that was xcomutil game_X swp wrt |
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May 1 2004, 08:33 PM
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#5
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Rookie ![]() Group: Forum Members Posts: 0 Joined: 22-April 04 Member No.: 2,693 |
This is what I do...I check EVERY inch of Every ROOM...
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May 1 2004, 10:12 PM
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#6
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![]() Captain ![]() ![]() ![]() ![]() Group: Forum Members Posts: 542 Joined: 7-March 03 From: Pennsylvania, USA Member No.: 316 |
I have spent 3098 turns looking for a last alien, this REALLY helped, thanks
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Jul 20 2004, 01:53 PM
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#7
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![]() Captain ![]() Group: Xenocide Recruit Posts: 895 Joined: 9-June 04 From: USA, East Coast Member No.: 3,025 |
OK, I've installed XCOMSHELL & XCOMUTIL, and all that other stuff. I've opened SHELL up, and there's this bunch of. . .stuff. Now what?
-------------------- Justice will be dispensed by cannonade and cutlass, and all manner of remorseless pieces of metal.
Take one more step, and I swear, I will kill you so hard you will die to death. |
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Jul 20 2004, 03:10 PM
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#8
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![]() Alien Concept Task Force ![]() Group: Xenocide Artwork Department Posts: 5,034 Joined: 27-April 03 From: Belgium Member No.: 433 |
you open up the proper savedgame slot, and use the 'reveal map' option (or something like that
-------------------- "You can't trust your eyes if your imagination's out of focus" - Mark Twain
"The mind is like an umbrella, it functions best when open" - Walter Gropius ![]() SNEKK BLOG U-LAR MEKHH! GAHGHH! RK! GRRGH RGGHH SNORRTT GHACKHGG Now presented in DoubleVision (where drunk) |
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Aug 15 2004, 06:10 PM
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#9
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![]() Creative Text Department ![]() Group: Xenocide Inactive Posts: 3,749 Joined: 16-July 03 From: Cydonia, in the alien examination rooms Member No.: 733 |
QUOTE (Mustang @ May 2 2004, 12:18 AM) My god...I usually get tired and spam the entire area with sonic pulsers/disruptor pulse launchers/blaster bombs by then! -------------------- I'm only partially inactive. :p I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.
*Coming back? Avast! Facehugger, finish your assignments!* ![]() |
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Aug 22 2004, 07:31 PM
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#10
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![]() Captain ![]() Group: Xenocide Recruit Posts: 895 Joined: 9-June 04 From: USA, East Coast Member No.: 3,025 |
You like spam, don't you? Just a hunch, no reason to believe so. . .
-------------------- Justice will be dispensed by cannonade and cutlass, and all manner of remorseless pieces of metal.
Take one more step, and I swear, I will kill you so hard you will die to death. |
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Sep 19 2004, 07:54 PM
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#11
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Sergeant ![]() ![]() ![]() Group: Forum Members Posts: 20 Joined: 19-September 04 Member No.: 3,754 |
how do you turn it off again in dos? heh
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Oct 13 2004, 10:12 PM
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#12
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Squaddie ![]() ![]() Group: Forum Members Posts: 7 Joined: 13-October 04 Member No.: 3,920 |
I always failed when i going to xcomutil homepage ,so could you give me a hyper link to download xocmutil directly?
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Feb 15 2005, 07:23 PM
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#13
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Squaddie ![]() ![]() Group: Forum Members Posts: 2 Joined: 14-December 04 Member No.: 4,304 |
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Feb 16 2005, 01:30 PM
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#14
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![]() Xnet Proof Task Force ![]() Group: Xenocide Inactive Posts: 559 Joined: 17-December 04 Member No.: 4,331 |
QUOTE (spencercui @ Oct 14 2004, 12:12 AM) I always failed when i going to xcomutil homepage ,so could you give me a hyper link to download xocmutil directly? The links are: http://home.austin.rr.com/stjones/xcomut95.zip http://members.aol.com/stjones/xcomutil/xcomut95.zip Complain if still doesn't work |
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Mar 30 2007, 03:10 AM
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#15
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Rookie ![]() Group: Forum Members Posts: 0 Joined: 30-March 07 Member No.: 13,911 |
Can someone help me please? I'm trying to install xcomutil but when I do so it states:
"Patch applied: Ship statistics set from XCOMUTIL.CFG Read failure on UFOEXE\..\MAPS\XBASE00.MAP Error executing XCOMUTIL, XCUSETUP aborted" I need to install it so that I can beat a mission that seems to be bugged. |
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Mar 30 2007, 04:29 AM
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#16
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![]() Commander ![]() ![]() ![]() ![]() ![]() ![]() Group: [Global Moderators] Posts: 4,590 Joined: 27-December 03 From: Outer Space(woosh!) Member No.: 1,704 |
It sounds like it can't find that particular file. But you don't need to run the XComutil setup program to use XComutil's command line features.
Just have XComutil unzipped in your game directory. Then open up a command prompt window, navigate to your TFTD directory, then type: xcomutil game_n vis wrt Replace the n with the save slot number you want it to work on. - NKF -------------------- Lord High Generalissimo Ruler Supreme of Norm's Anti Pedant Society (NAPS).
Number of members: 1 |
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Mar 30 2007, 05:06 AM
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#17
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Rookie ![]() Group: Forum Members Posts: 0 Joined: 30-March 07 Member No.: 13,911 |
Thanks for reply NFK but I tried that already and it doesn't work.
It states: "XCUSETUP.BAT has not been exectuted for this version of XcomUtil" |
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Mar 30 2007, 05:20 AM
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#18
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![]() Commander ![]() ![]() ![]() ![]() ![]() ![]() Group: [Global Moderators] Posts: 4,590 Joined: 27-December 03 From: Outer Space(woosh!) Member No.: 1,704 |
Strange. XComutil must've changed a bit since I last got it. Oh well.
From the error message, your problem lies with the setup program not being able to read xbase00.map. Perhaps the file is corrupted. You should be able to get the file or the whole maps directory off your installation disc and copy it into your game directory. (You could also install a fresh copy of the game into a separate directory and grab the files from there). By the way, was this the partial install or the full install of the game? - NKF -------------------- Lord High Generalissimo Ruler Supreme of Norm's Anti Pedant Society (NAPS).
Number of members: 1 |
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Mar 30 2007, 05:41 AM
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#19
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Rookie ![]() Group: Forum Members Posts: 0 Joined: 30-March 07 Member No.: 13,911 |
It's the version downloadable from *a* website (ufogold2). I tried redownloading it and reinstalling the files but it didn't help.
[Edit by Zombie: Do not mention where to illegally download X-COM]. This post has been edited by Zombie: Mar 30 2007, 07:43 AM |
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Feb 1 2008, 04:41 PM
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#20
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Squaddie ![]() ![]() Group: Forum Members Posts: 1 Joined: 27-June 06 Member No.: 10,015 |
First off, forgive a newbie doing some necromancing and reviving an old thread. (It was pinned anyways.)
I'm having some problems with the XcomUtil 9.60. I've installed it to my game folder and all files are in the same directory as terror.bat but I still get "Game not found in this directory" when trying to run Xcusetup.bat. Any ideas on what's wrong? |
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Feb 27 2008, 12:06 AM
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#21
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Rookie ![]() Group: New Forum Members Posts: 0 Joined: 26-February 08 Member No.: 17,682 |
using
xcomutil game_X swp wrt is nice and simple.. or else i wouldn't have found that squad leader stuck in the wall. >.> Disruptor pulsed its donkey thank you^^ |
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Mar 22 2008, 11:17 AM
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#22
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Sergeant ![]() ![]() ![]() Group: Forum Members Posts: 80 Joined: 24-May 06 From: Brussels, Belgium Member No.: 9,724 |
I believe that "Last Aliens" are mostly Aliens that cannot find their way out since the Nodes in the Routes files are not well placed.
I downloaded the MapView program by Dayshiva (strategycore.co.uk) and I looked all the possible spawn places for aliens, thus finding them easily. I also fix some routes to help Aliens get out of their blocked nodes. This problem never happened to me again This post has been edited by uncy: Mar 22 2008, 11:18 AM -------------------- ---------------------------------------------------
Uncy |
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