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XCOMUFO & Xenocide

Mustang

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    Pennsylvania, USA
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    X-Com<br />Half-Life<br />Forums

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  1. I started playing Pardus again. I remember discovering it because of this forum. I kind of miss being so young and unaccustomed to the internet hahaha
  2. I did answer no, but I guess it has something to do with an error xcomutil gave me to a previous question I didn't know about the error before, I was just running it again and after that error I just decided to reinstall
  3. Nice flanking maneuver in the first video, and it's a shame the rocket hit that hard in the second. Nice recovery though, it's always nice to end with some burnination.
  4. Also, I would prefer to play exclusively with the X-COM 1 or X-COM 2 weapon sets, I don't care for the custom weapons that much
  5. Just posting to say I like the videos, I always enjoy watching X-com and the mod just looks awesome
  6. This worked perfectly, thank you very much for posting
  7. If a gun uses the magazine in it at all then that magazine is discarded at the end of a mission. As for only finding plasma pistols, what are you scores like? If you're scoring pretty low I think the game will go easier on you, at least that's what it does in Apoc
  8. I don't want the UFO floorplans to be randomized, so I said N to that, but every game I start has the same randomized scout floorplan. Is this because I did randomize it at one point? Also, how can I set it back to default? Edit: I just reinstalled X-COM to fix it
  9. I'll play UFO 2000 or UFO/TFTD with save swapping with anyone, my aim is Mustang678203 and my xfire is mustang678 if anyone wants a game
  10. On a random note, if a hostile organization has aliens in their building and you find them, they and the aliens will work together against you in the battlescape
  11. Mustang

    Stat Strings

    The ones that appear in your soldiers' names? Those appear after they run a mission
  12. When I used Midnight the UFOs and battlescape still shot me on sight
  13. You can use an editor to make the aliens allied with you, but they're still totally hostile in game. I think it's only a coincidence that they're hitting those organizations, and those organizations had their property damaged by the aliens to shift them away from neutral Are you searching the enemy organizations' buildings manually? They don't report aliens if you're hostile if I remember correctly
  14. I've found another alternative. This editor allows you to edit your base's alien containment, just go in and add a Deep One Terrorist and you should be fine. http://devisraad.com/xcom/xcom.htm The bug seems to make the live deep ones totally unrecoverable but the editor forces it to be there and available for research. Edit: I just confirmed it with the save I kept from before I wiped my research tree. Using this editor to add the Deep One will fix the bug.
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